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Cossacks 2
Cossacks 2









Personally, I could see it being very useful to keep one unit well enough fed to ensure that they could play a key role in, say, defending an important village. If you run low on food or gunpowder, the effect is spread throughout your armies. While I've been happy with some of the things that the game leaves out, I really would have liked to have seen a way to prioritize supplies. That part of the game is abstracted for you. You will have those caravans that travel from your villages to your town centers but you won't actually have to ferry gunpowder to your men in the field. Happily, the actual concept of supply lines is kind of absent from the game.

Cossacks 2 how to#

But it takes a real genius to figure out how to procure and delivery the supplies to the troops so they can maintain their effectiveness. There's an old adage that says "Amateurs discuss tactics, professionals discuss logistics." Any idiot understands the importance of getting behind an enemy some of them can even manage to pull it off. The concept of resource management and supply is handled very well here. They become great smaller objectives on your way to eliminating your enemy. They can also replenish losses for nearby friendly units. These villages produce their own small garrisons that can hold off enemy attacks for a short time. Let the stock drop too low and you can kiss your victory goodbye. Some resources, like food and gunpowder are even used up by your armies in the field. Each village produces one type of resource and you'll need to secure (at least) one of each if you want to keep your war machine running.Īs long as you control those buildings (meaning there are no enemy troops around), it will send those resources to your town center where they can be spent on new buildings, new units or one of a very small number of upgrades. The other resources of food, gold, coal and iron are gathered at villages located across the map. To begin with, peasants are really only responsible for gathering wood and stone. You'll still use peasants to build things and harvest resources but it's handled in a much more automatic way than before. The game's concept of resource management is very refreshing. Truth be told, if you're in to the warfare of this period (and don't already own Sid Meier's fantastic Antietam), then the things that would discourage you from trying this game out aren't going to seem as important as the fact that it's pretty much the only game in town right now.īut first let's talk about what the game does right. But the fact that so few games these days are interested in 19th century battles means that you'll almost have to be more tolerant of the game's weaknesses and shortcomings. The game definitely has some interesting ideas and some original touches that are easy to love. That's pretty much the same boat we're in with the latest sequel from GSC, Cossacks II: Napoleonic Wars. Though they had some obvious weaknesses, it was hard to complain simply because there weren't any other developers willing to take on the subject of post-medieval, pre-modern warfare. That's pretty much the position I've been in with the previous Cossacks games. So when one comes along, you kind of have to bite the bullet and take what you can get. Unfortunately, there aren't nearly as many titles dealing with the conflicts of those eras. You know, play something that focuses on a time period between the Crusades and the Second World War. I like historical strategy games and every once in a great while I get the urge to break out of the more traditional eras.









Cossacks 2